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As a self-taught 3D artist from Calcutta, India, I specialize in character look development and CGI pipeline. I have experience in developing pipelines through the use of programming languages to bridge DCC and Game engine software, I can optimise shader with the use of HLSL, as well as create custom automated rigging pipeline for a particular use case with the need for minimal human input.

Character TD


Sep 2022 - Present

Creating automated character rigging and lookdev pipeline, as well as creating optimised shader to maximize performance and quality in Unreal Engine

Senior 3D Character Animator

Animated Storyboards Thailand

Jan 2024 - Mar 2024

Teaching other animator and 3D artist the pipeline for creating rigged characters and the process of look development inside of Unreal Engine

Senior Character Artist


Oct 2020 - Jul 2022

Responsible for character lookdev (vray), grooming, and creating automated rigging tools in Maya using python as well as transferring that rig system to Unreal Engine 4

Lead Character Artist

Impossibility Labs Inc.

Jul 2019 - Aug 2020

Was in charge of creating realistic characters for a VR video game in Unreal Engine 4

Lead Character Artist

Global Paradises LLC

Jul 2017 - Jul 2019

Responsible for creating video game characters for Unity Game Engine

3D Animator

Flamingo Games Studio

Mar 2015 - Jun 2017

Responsible for creating animation for non humanoid character as well as creating a system to export those animation in MD5 format for a custom game engine.

3D Modeler

Moorepark Museum pvt ltd

Feb 2014 - Feb 2015

Creating 3D models of vehicles for 3D printing.



  • Maya

  • Unreal Engine

  • 3ds Max

  • Wrap

  • Substance Designer

  • Mari

  • Substance Painter

  • Zbrush

  • Ornatrix (Plugin)

  • Photoshop

  • Houdini

  • Match Mover

  • Arnold

  • Vray

  • Marvelous Designer


Armed Forces VR Training

VR Simulation


Ella Stoler

Virtual Influencer


Artheon VR

Video Game


TGP Surfer

Video Game


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