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About Me

Born in Calcutta, India, I am a self taught 3D artist specializing in character lookdev and CGI pipeline development, with experience in creating pipeline through the use of scripts, writing shader codes for special use cases and working on look development of characters.

Abstract Background

Software and Codes

  • 3ds Max

  • Maya

  • Houdini

  • Zbrush

  • Arnold

  • V-Ray

  • Unreal Engine

  • Substance Designer

  • Marvelous Designer

  • Mari

  • Ornatrix

  • Adobe Suite

  • Python

  • Unreal BP

  • Mel

  • HLSL

  • AHK


Senior Character Artist


Lookdev Artist and Pipeline Developer

Lead Character Artist

Impossibility Labs Inc.

Character Creation for VR Video Game in UE4

Lead Character Artist

Global Paradise LLC

Character Creation for Unity Mobile Game

3D Animator

Flamingo Games

Manual Keyframing for non humanoid characters

Hard Surface Modeler

Mooreparks Modelworks

Hard surface modeling for 3D printing