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About Me

As a self-taught 3D artist from Calcutta, India, I specialize in character look development and CGI pipeline. I have experience in developing pipelines through the use of scripts, as well as writing shader codes for specialized purposes, and working on the overall look of characters.

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Software and Codes

  • 3ds Max

  • Maya

  • Houdini

  • Zbrush

  • Arnold

  • V-Ray

  • Unreal Engine

  • Substance Designer

  • Substance Painter

  • Marvelous Designer

  • Mari

  • Ornatrix

  • Adobe Suite

  • Python

  • Unreal BP

  • HLSL

  • AHK


Senior Character Artist


Lookdev Artist and Pipeline Developer

Lead Character Artist

Impossibility Labs Inc.

Character Creation for VR Video Game in UE4

Lead Character Artist

Global Paradise LLC

Character Creation for Unity Mobile Game

3D Animator

Flamingo Games

Manual Keyframing for non humanoid characters

Hard Surface Modeler

Mooreparks Modelworks

Hard surface modeling for 3D printing



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