Art
Characters, shaders, — the things
I've shipped and made with love.
Selected art from the last few years — character work, some real time, some offline, and the occasional real-time animation.
Curated Gallery
Shader experiments
Patching Meta SDK's Depth Occlusion: A Dual-Channel Portal System for Quest 3How we patched Meta SDK v77's environment depth occlusion with a dual-channel portal system, letting virtual objects render through real-world surfaces like glass without breaking depth tests elsewhere.CGI→Killing Fence Shimmer on Quest 3: A Custom Alpha Sharpening Function for Thin GeometryFences, cages, and wire mesh shimmer on Quest 3 in ways that no amount of MSAA will fix. The solution is a single Shader Graph custom node that combines fwidth sharpening, distance-based cutoff reduction via mip estimation, and 4-tap RGSS supersampling of the alpha channel.CGI→Previewing Runtime Decals in the Unity EditorBridging a plugin's runtime decal system into edit mode so artists can debug projections without entering Play.CGI→