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Batch Fixup Redirector for Unreal

TypeArtist Tools
HostUnreal Engine
StatusMatured
SourceOpen source
LanguagesPythonC++
Description

A very simple plugin plus a Python script that fixes up redirectors in batch in Unreal Engine — without the editor crashing on you, which is what tends to happen when you try to fix a large folder by hand.

Running the widget from the content browser

Two ways to run it

Blueprint widget: drop the plugin folder into your project's Plugins directory (create it if needed), let the project compile, copy the .uasset widget into your content folder, then right-click it in the engine and run the widget.

Python: keep fixup.py anywhere, set the target path inside it, and run it from the output log (switch the console from cmd to Python first).

Running fixup.py from the output log

The path must be an in-engine path starting with /Game/ — everything inside it is fixed up recursively, subfolders included. One caution: avoid pointing it at /Game/ itself unless your assets are already cached, because the engine will load everything under the path, and that costs time and CPU.

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