Maya Fill Selection
Description
A small Python 3 script that adds fill selection to Maya — the 3ds Max feature where you outline a region and everything inside gets selected. I missed it too much on the Maya side not to build it.

How to use
- Load the script in the script editor, or save it to your shelf.
- Delete history on the mesh before use.
- Select a closed boundary of faces, edges, or vertex loops.
- Select one face inside the loop — that tells Maya which side is "inside".
- Run the script.
There's a demo video on YouTube (the algorithm has been made much faster since it was recorded). Written in Python 3, so it won't run in very old Maya versions.