RRév O'Conner
The Himalayas, IN · UTC+5:30
← All art
Final scene in Unreal running on RTX 2060 S
Final scene in Unreal running on RTX 2060 S
Real Image
Real Image
Zbrush sculpt to be baked in Normal map
Zbrush sculpt to be baked in Normal map
Houdini viewport
Houdini viewport
Wrapping a Metahuman head on the sculpt using houdini (Wrap 3D doesnt work with floating geo)
Wrapping a Metahuman head on the sculpt using houdini (Wrap 3D doesnt work with floating geo)
Material graph in hypershade
Material graph in hypershade
In maya with textures
In maya with textures
Adding the houdini topo transfer node in Blueprint to match resemblance
Adding the houdini topo transfer node in Blueprint to match resemblance