Shot 2Shot 1Zbrush custom head with Vface 74Diffuse in Maya (prepping for metahuman)HandWrap GraphScene SetupGaussian blur custom material that also lets you see the mask in real time.Detail LightingCloth Shader (309 Instruction, 3 Sampler)Hair Shader (339 Instruction, 4 Sampler)Teeth and Tongue Shader (331 Instruction, 4 Sampler)Skin Shader (Base:343, 3), (Layered:1495,5) with substrate layering for makeupDerive Normal Z from BC7 and BC5/3Post Process Blur Material with two planesCustom Shadow for Eye using spherical maskPrevious Iteration