Loop video with lighting and shadingXgenScene compositionUV of the face and wireframe.Lots of fine tuning of the texture and maps being done in the hypershade, for dispalcement I was using remap value node with a negate node for the min and for others a simple float ramp would work best.Lookdev shot, this was one iteration before the final renderzbrush sculpt assembled in Maya, the upper cloth was changed later.