RRév O'Conner
The Himalayas, IN · UTC+5:30
← All art
The artist
Loop video with lighting and shading
The artist
Xgen
Xgen
Scene composition
Scene composition
UV of the face and wireframe.
UV of the face and wireframe.
Lots of fine tuning of the texture and maps being done in the hypershade, for dispalcement I was using remap value node with a negate node for the min and for others a simple float ramp would work best.
Lots of fine tuning of the texture and maps being done in the hypershade, for dispalcement I was using remap value node with a negate node for the min and for others a simple float ramp would work best.
Lookdev shot, this was one iteration before the final render
Lookdev shot, this was one iteration before the final render
zbrush sculpt assembled in Maya, the upper cloth was changed later.
zbrush sculpt assembled in Maya, the upper cloth was changed later.